maybe some one of you can help us to figure out followin thing:
we wrote a simple CodeLanguageModule (for Unity3D) and we thought we can also use the autocomplete function from BBEdit so we can write code faster. But the problem is that this fine function doesn't work with our .plist. (Also the autocomplete checkbox inside preferences is ON).
Is there something we have to activate or similiar?
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Nov 19
Jim Correia Re: Autocomplete & CodeLanguageModule.plist
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